Pathfinder Core Rulebook Pocket Edition

Pathfinder Core Rulebook Pocket Edition

  • Downloads:8982
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-29 10:52:05
  • Update Date:2025-09-06
  • Status:finish
  • Author:Logan Bonner
  • ISBN:1640783199
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

Advance Your Game

This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!

This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!

The Pathfinder Core Rulebook includes:

- More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!
- Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!
- More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!
- Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!
- Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be!
- Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

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Reviews

Peter Loftus

Very disappointing。Pathfinder takes an inexplicable and unwelcome step upwards in terms of complexity。Even rolling a character was a chore - flicking back and forth looking for hard to find rules exceptions and non-existent explanations。The layout and design are a big step down for those used to Pathfinder 1 too。 Just check out the horrible, over-complicated character sheets for an idea of how messy and overcooked the system is。This is a great example of a system that outgrew itself and became u Very disappointing。Pathfinder takes an inexplicable and unwelcome step upwards in terms of complexity。Even rolling a character was a chore - flicking back and forth looking for hard to find rules exceptions and non-existent explanations。The layout and design are a big step down for those used to Pathfinder 1 too。 Just check out the horrible, over-complicated character sheets for an idea of how messy and overcooked the system is。This is a great example of a system that outgrew itself and became unwieldy and inaccessible。If you have P1, my advice is stick with that。 I just hope more people come out and say what I have said so Paizo take a step back and rethink。 It is annoying to see how many echo my comments but still give this 4 or 5 stars - if you didn't like it, rate it accordingly。 。。。more

Elilith

Wow, that certainly was a big book ! I skiped the spells part, only have one life xD ! Originally, I've played a lot of pathfinder v1 and was a big fan of it, a little hard to master but otherwise very fun to play。 This second edition add some simplification and guidance much appreciated, like the new weight system or the feats classification。 I hope i can still use some of my extension v1 books with it, because i do not see a downgrade or other reason to stay in v1。 The only point i dont like i Wow, that certainly was a big book ! I skiped the spells part, only have one life xD ! Originally, I've played a lot of pathfinder v1 and was a big fan of it, a little hard to master but otherwise very fun to play。 This second edition add some simplification and guidance much appreciated, like the new weight system or the feats classification。 I hope i can still use some of my extension v1 books with it, because i do not see a downgrade or other reason to stay in v1。 The only point i dont like is the archetyp mécanisme, i loved the multi classing in v1 and i think this rule is a bit limiting。 。。。more

Jeremy Blum

So, I came to the tabletop RPG hobby with Dungeons & Dragons 5e, and like many others, heard about Pathfinder soon afterwards。 I took a look at it, and while I def appreciated the fact that you can design such a detailed character down to the finest minute detail with that 3。5e-based ruleset, it's tough to go back to a system that everyone admits is pretty bloated。Enter Pathfinder 2e - a really solid blend of the best of D&D 5e and Pathfinder。 There's still a greater amount of bells and whistles So, I came to the tabletop RPG hobby with Dungeons & Dragons 5e, and like many others, heard about Pathfinder soon afterwards。 I took a look at it, and while I def appreciated the fact that you can design such a detailed character down to the finest minute detail with that 3。5e-based ruleset, it's tough to go back to a system that everyone admits is pretty bloated。Enter Pathfinder 2e - a really solid blend of the best of D&D 5e and Pathfinder。 There's still a greater amount of bells and whistles compared to 5e's streamlined approach of leaving most things up to DM fiat and advantage/disadvantage, but overall, this is a system that really feels choice-orientated in a MODERN and ACCESSIBLE manner。 For instance, players can delve deep into character creation with a bajillion different feats (everything's a feat now) if they so desire, but endeavors that used to be painfully complex like multi-classing have been simplified into these things called archetypes, which allow for just enough complicatedness without overwhelming you。 Also, whereas first edition Pathfinder combat used to get bogged down, now there's an elegant as heck three action system (everyone gets three actions, do with them what ye will!) that I absolutely love, because hey, even in 5e it's sometimes a pain to figure out what constitutes a bonus action。 Combine this with redesigned classes (the Ranger's no longer a spellcaster, which is fine by me since Rangers were never great spellcasters anyway), an in-line-with-the-times depiction of different fantasy species that doesn't assume that green-skinned humanoids are evil (playable goblins!), and Wayne Reynold's awesome art as a cherry on the top? Yeah, I dunno if I'll ever end up totally ditching 5e, but I'm certainly ready to give Pathfinder 2e a go now, especially via the upcoming second edition conversion of Kingmaker。 I recommend all folks familiar with 5e but ready for something slightly meatier to give this a go, because while Pathfinder might have started as a D&D variant, this latest iteration really feels like the newest evolution of the classic d20 system。 。。。more

ik。ben。henri

On first sight。。。 Pretty interesting and nice alternative to dungeons and dragons 5th。

Ryan

I've never played a tabletop RPG before, so I don't know how it compares to other systems。 But it seems pretty great on its own - I'm looking forward to start GMing some sessions with my kids。 I've never played a tabletop RPG before, so I don't know how it compares to other systems。 But it seems pretty great on its own - I'm looking forward to start GMing some sessions with my kids。 。。。more

William

DNF - 50%。I had a love/hate relationship with the first edition of Pathfinder。 It improved on some things from D&D 3。5 but also complicated many others。 This second edition seems to streamline some things, but I could tell about halfway through I didn't want to play or GM in this system。Character creation adds an automated system that does not rely on dice for statistic generation。 Instead, ties story-based elements like "background", "heritage", and "ancestry" to the traditional 6 statistics (S DNF - 50%。I had a love/hate relationship with the first edition of Pathfinder。 It improved on some things from D&D 3。5 but also complicated many others。 This second edition seems to streamline some things, but I could tell about halfway through I didn't want to play or GM in this system。Character creation adds an automated system that does not rely on dice for statistic generation。 Instead, ties story-based elements like "background", "heritage", and "ancestry" to the traditional 6 statistics (STR, DEX, CON, INT, WIS, CHA)。 This is a decent idea and in line with current industry trends。 For one thing, it reduces the natural urge people have for trying to maximize their statistics, which can be tedious。 My personal opinion is that even though this mechanic seems nice, it's just another thing added on to an already over-complicated game。 I think Pathfinder should be looking to reduce the number of rules, not add in systems to simplify the existing ones。 My preference would have been to just use the "elite array" of statistics "15, 14, 13, 12, 10, 8", and handle character backgrounds in a more traditional way, like just discussing it in "session zero"。 Overall, not bad, but it's not to my tastes。Pathfinder 2nd edition uses a new take on the classic D&D character classes。 Half-elves and half-orcs have been replaced with goblins。 I get where they are going with this, but it gives the game kind of a cartoonish feel I don't care for。 To be fair, I didn't care for half-elves or half-orcs either, perhaps they could have just deleted them and adding nothing。 Humans, elves, dwarves, gnomes, and halflings are as you would expect。 Classes are one area I had really hoped to see some improvement。 I've always felt like so many of the Pathfinder classes are "a warrior by another name"。 This one specializes in swords, this one kickpunches everything, this one uses bows, etc。 Rather than clarifying the role of each class, and providing more of a "variable player powers" environment in which each player is truly contributing something different to gameplay, there is more overlapping and redundancy。 I did not care for the changes in classes at all, and this is about the point where I had made up my mind not to play Pathfinder Second Edition。The skills section has been whittled down to a manageable number, but Feats are just out of control。 While this adds more customization options, it also adds a lot of things to look up during gameplay and creates a total mess from a game balance perspective。 How do you create balanced encounters for such an endless list of options? Like its predecessor, Pathfinder 2nd edition provides a system for balancing encounters, but I ran a few tests and (also like its predecessor) it did not seem to work very well。 How could it with this mess of rules? The PDF is LONG, weighing in at 600+ pages, and there are more books needed to complete the core ruleset as well。 A valiant attempt is made to pull readers into their default campaign setting of Golarion as well, which requires even more books (of course)。 Fans of Pathfinder will likely enjoy this incremental improvement over the previous version, but it feels like D&D 5e filled in the niche Pathfinder 1st edition occupied, "the D&D update everyone wanted"。Paizo probably could have stolen market share by producing some quality VTT automation (Fantasy Grounds & Roll20), but it sadly seems like this is still an afterthought。 The Pathfinder 2nd Edition ruleset for Fantasy Grounds is still not complete at the time I wrote this review。 Roll20's offering appears to be their traditional blend of a basic VTT, a character sheet, and community content they require you to pay $10 a month for。 It's hard to imagine why Paizo didn't just go "all in" on the VTT front; fully automated, free basic rules for all the major VTT's, and a marketplace full of additional content for customers to buy。 Wizards sure figured this out, and that's probably why they are clobbering the competition right now。 。。。more

Amber

This is a beast of a book and I'm happy I have decided to give Pathfinder 2e a try。 There's a lot I love about the system and, in fact, I'm pretty much sold on switching over from DnD5e。 5 stars for the system, 4 stars for the organization of the book。 It can be a little frustrating trying to find what I need in this 600+ book when many related rules are spread across multiple chapters。 But I do love that all of the mechanics are available online at archive of nethys which makes finding a rule a This is a beast of a book and I'm happy I have decided to give Pathfinder 2e a try。 There's a lot I love about the system and, in fact, I'm pretty much sold on switching over from DnD5e。 5 stars for the system, 4 stars for the organization of the book。 It can be a little frustrating trying to find what I need in this 600+ book when many related rules are spread across multiple chapters。 But I do love that all of the mechanics are available online at archive of nethys which makes finding a rule at the table much faster :) 。。。more

Eric

Great system made even greater in this new edition。 Will hopefully get a chance to play it soon。

Trevor

This is definitely the nerdiest thing I've ever reviewed but I read the whole thing and I want credit for it! As an introduction to an RPG system, I thought it was pretty good。 There's some elements that were really exciting (action economy, character creation) and I thought the book was well put together - which surprised me as I've heard accusations of the opposite。 If it has a fault its that it is too detailed, but I suspect once you use this as reference material not reading material, that s This is definitely the nerdiest thing I've ever reviewed but I read the whole thing and I want credit for it! As an introduction to an RPG system, I thought it was pretty good。 There's some elements that were really exciting (action economy, character creation) and I thought the book was well put together - which surprised me as I've heard accusations of the opposite。 If it has a fault its that it is too detailed, but I suspect once you use this as reference material not reading material, that stops being a fault。 。。。more

Douglas

The future of D&D-style roleplaying games。 A fine mix of lessons learned from D&D 3。5/Pathfinder 1e, D&D 4e, & D&D 5e。 I'm about 100x more excited to run or play PF2e than D&D 5e。 The future of D&D-style roleplaying games。 A fine mix of lessons learned from D&D 3。5/Pathfinder 1e, D&D 4e, & D&D 5e。 I'm about 100x more excited to run or play PF2e than D&D 5e。 。。。more

Matthew Scheffer

Good rule system too complicated for my group

Horrorsage

Good evening and welcome fellow Children of ChaosYou keep adding traits to that starknife, try and convince me it isn't the dumbest weapon ever made。Anyway, some of the things I like。1) The racial feats, it is a good step in the right direction。 But I think you should just let us pick a collection of abilities at level 1。 This is fantasy, let's drop the elf, dwarf, orc。 I wanna play a half tree half cat。 Let''s go crazy。 Still it makes it so elves are not just elves, there is some variance in DN Good evening and welcome fellow Children of ChaosYou keep adding traits to that starknife, try and convince me it isn't the dumbest weapon ever made。Anyway, some of the things I like。1) The racial feats, it is a good step in the right direction。 But I think you should just let us pick a collection of abilities at level 1。 This is fantasy, let's drop the elf, dwarf, orc。 I wanna play a half tree half cat。 Let''s go crazy。 Still it makes it so elves are not just elves, there is some variance in DNA。2) The bulk system makes calculating items so much easier and something my game system uses。3) The game does seem simple and streamlined。4) The magic schools。 No more individual spell lists for classes。 There are 4 spell lists (Hopefully they don't add more)。 Arcane (Wizards and future summoners probably), Divine (Clerics, maybe Oracles), Primal (Druids), and Occult (Bards? I'd figure for like Warlocks。 Bards seem odd)。5) Speaking of, Sorcerers magic list based on bloodlines。 I liked PRPGs Sorcerers, I LOVE these ones。 They don't feel like a modified wizard anymore。 A sorcerer who has dragon blood pulls from Arcane, where one with say Celestial blood draws from the Divine spell list。 Sorcerers are awesome now。Ok the bad。1) The classes seem to be so restrictive (Other than the sorcerer)。 One of my favorite characters was Drake Rose, world famous pirate。 He was a bard (Magic was part of his backstory)。 He didn't sing, he didn't play an insturment。 He was a pirate。 A little good at fighting, a little good at thieving, had some basic magic。 His "performance" was trash talking and epic speeches (Oratory), and rude gestures (We called it dance)。 But he didn't play for crowds。 He tricked and stole from evil。 When people called him "Bard" it was usually met with "You ever seen me play a lute。 I am captain of the Devil's Rose pirate crew。" I feel making him here would be harder。2) Skills。 I get why they stripped them down, but man it feels really underwhelming。 Like Swimming, Climbing, Jumping。 Yea it's all the same。3) Imitative based on perception? I agree Dex is the god stat。 But come on Perception is the God Skill。 You just traded one overpower for another。 Honestly Dex should be split into Speed and Coordination。4) Didn't fix movement rules。 Everyone runs at exactly the same speed and that feels lame。5) Goblins。 Once again, not like awful。 But it feels wrong to have Goblin as a player class in D&D6) Star knives。 They suck。7) Magic item investment。 A confusing and pointless system。8) The biggest issue and the real reason this is only 3 stars。 Before they were nitpicks (Except classes, those do bother me)。 This book is just awfully organized。 If you want a ruling, good luck finding it。 Wanna make a craft。 Is it in the craft skill? Nope, in downtime rules。 Finding what you need is a nightmare。 Still this is just based on reading the book, maybe once I get a chance to throw dice my opinion might change。 。。。more

Joshua

This was a fun read and I’m very excited to start playing it。 It seems like a more complex version of DND 5e with more nuances and intricacies。

Mercer Smith

Much better structured than past guides。

Malum

I never got into the first edition of Pathfinder, but the second edition looked interesting and so I picked it up (and I think I gained muscle mass from doing so。 This is a BIG book)。 There are some familiar concepts here (it is still based on the good ol' d20 system) and a few new ones。 A big negative here is that they fit a lot into this book, and it is a bit overwhelming。 Want to kick a door down in a blizzard while poisoned and half-hidden behind a wall while flanked by a troll and a goblin? I never got into the first edition of Pathfinder, but the second edition looked interesting and so I picked it up (and I think I gained muscle mass from doing so。 This is a BIG book)。 There are some familiar concepts here (it is still based on the good ol' d20 system) and a few new ones。 A big negative here is that they fit a lot into this book, and it is a bit overwhelming。 Want to kick a door down in a blizzard while poisoned and half-hidden behind a wall while flanked by a troll and a goblin? There's a rule for that。 Want to attack an enemy, lift your shield, and then wait specifically until your enemy sneers at you before you throw a dagger, shattering the vial of poison he's holding? There's a rule for that。 I can't help but think that there are 100 other games that let you stab an orc without half as much hassle for the same result。 The chassis will be familiar to anyone who has played any d20 based game, but there are a million little rules and exceptions that you have to scour the 600+ page rulebook for that it gets a bit daunting。 This is a game sorely in need of a quick-start rulebook。 。。。more

Heather Romanowski Book Realm Revisions, LLC

I love the updated rules!

Ethan

Going full on into neckbeard territory on this one folks, bear with me。 There are some clever twists to formula here that I think go a long way in changing up hardline traditions that needed to die, but I maintain my previous position that Paizo writes games for *players* and not GMs。 There's a wealth of customization for your PC here and I'd love to play in a campaign where I can be a chirurgeon, or a spell blender, or a druid with a little mushroom familiar。。。but I'm far too lazy to run a game Going full on into neckbeard territory on this one folks, bear with me。 There are some clever twists to formula here that I think go a long way in changing up hardline traditions that needed to die, but I maintain my previous position that Paizo writes games for *players* and not GMs。 There's a wealth of customization for your PC here and I'd love to play in a campaign where I can be a chirurgeon, or a spell blender, or a druid with a little mushroom familiar。。。but I'm far too lazy to run a game with this much rules baggage。 It doesn't help that the book is horrendously organized。 Great concepts: - Focus points instead of concentration (only downside is more bookkeeping) - Classes are more "a la carte": picking feats as you go means you're not locked into a subclass, you're making your own。 The downside here is that at a certain point it feels like they're only sticking with the class system because of tradition (and that's what people are used to)。 It also clashes terribly with the forced racial ability score bonuses (and penalties! GET RID OF THE PENALTIES)。 There's a weird mix of tradition/innovation here that really stops this game from shining。 - The TEML system is really interesting and much more nuanced than 5e's Proficiency system。 Again, more bookkeeping, but leads to a more realized PC。 - Anathema is a cool mechanical concept- The class sections starts with a description of what you might do in any one of the game's pillars: social, combat, downtime, exploration etc。 Really smart move。 Bad:- Fighters seem。。。eh。 Shield block as a class feature means ranged fighter will always feel like you should just something else, or at least be a switch hitter。 Their core feature is。。。attack of opportunity?? Ok。- Why bother renaming Paladin to Champion, then only including good-aligned as an option for the class? Not necessarily bad, just。。。why? - I'd thought this edition was aiming to streamline some things but it seems even more complicated, honestly。 Maybe it's just because I've taken a break from 3。x systems for so long, or maybe it's because the book is truly badly organized (it took me way too long to figure out what Focus points were, despite it being a core feature of one of the druid options)。 If I was still playing PF, I'd absolutely want to make the jump to 2e。 PF was already the "build whatever you want" as a character, and 2e leans into this with full force。 5e is still my system of choice, though。 。。。more

Robert

It’s he best set of rpg rules to be released to date。 This is spectacular front to back!!!

Kristoffer Liland

A fantastic update, I'm probably going to stick to Pathfinder's 2nd Edition entirely from now on (with some minor incursions still in 5E and 3。5 with those who play those and refuse to submit to this superior system) A fantastic update, I'm probably going to stick to Pathfinder's 2nd Edition entirely from now on (with some minor incursions still in 5E and 3。5 with those who play those and refuse to submit to this superior system) 。。。more

Matthew

It is pretty brilliant, far more of a change than I expected from 1。0, but with the same feel, just an entirely different way of getting there。 I have concerns about the flood of feats - awe and wonder at their ability to create vastly more diverse characters than the previous addition, but also a feeling like I need to be an expert on all of them otherwise ill probably let players do stuff that should require a feat。。。 i just dont know it。

Jared Schmeck

I am highly impressed by what Paizo has done with 2e。 I began playing tabletop RPGs with Pathfinder 1e, and we loved it。 Our campaigns almost always ended around level 10 though because so many of the rules became too cumbersome and it was just too easy to build broken characters。 Not to mention the big 6 items you always sought out everytime you ran a new character。 Then D&D 5e came out and pulled us all in。 It is a great system that focuses on storytelling and ease of play。 I love it。But I fou I am highly impressed by what Paizo has done with 2e。 I began playing tabletop RPGs with Pathfinder 1e, and we loved it。 Our campaigns almost always ended around level 10 though because so many of the rules became too cumbersome and it was just too easy to build broken characters。 Not to mention the big 6 items you always sought out everytime you ran a new character。 Then D&D 5e came out and pulled us all in。 It is a great system that focuses on storytelling and ease of play。 I love it。But I found myself missing some of that Pathfinder complexity and, more importantly, the insane amount of character customization Pathfinder offers, which is far better than what 5e offers in my opinion。A lot of Pathfinder purebreds are concerned 2e is just Pathfinder Lite。 An answer to 5e's elegant simplicity。 Well, worry not! Pathfinder 2e is absolutely complex! The character customization is incredible out of the box and it's only going to get even better with the waves of new books that have already been announced。 The rules have been streamlined in some places, but Paizo has taken such great care to not pull the complexity out with it。 2e is an elegant system where the rules make sense。 It is deeper and more strategic than 5e as a result of this and I absolutely love it。 This won't pull everyone over from 5e because of its complexity, but it will please Pathfinder purists and it will bring some folks from 5e that want a bit more choice and a bit more freedom in their roleplaying game。 As for me, I really enjoy both and play in both 5e groups and Pathfinder groups。 I highly recommend pathfinder 2e if you enjoy extreme amounts of character customization, and slightly more complex rules to make each decision in game that much more strategic and meaningful。 。。。more

Adam Roll

Most fun I've had reading rules and lists in a long time。 This combines a player's guide with a game master manual for two books in one。 I would love to get a chance to play this, the interesting options are nearly endless。 Playing referee could be a nightmare however, so many rules! Most fun I've had reading rules and lists in a long time。 This combines a player's guide with a game master manual for two books in one。 I would love to get a chance to play this, the interesting options are nearly endless。 Playing referee could be a nightmare however, so many rules! 。。。more

Scott Waldie

It’s a solid follow up to the originalPathfinder with some streamlining and interesting evolutions on combat mechanics, but I don’t know that it’s quite accessible enough to compete against the elephant in its room, nor does it interest me more than the first edition which I invested a lot of money into and have enjoyed a lot of campaigns (home brewed or APs)。 Mammoth book though for its price, they are not skimping on you whatsoever。

Ed

Ring Side Report-Pathfinder Rulebook, 2nd edOriginally posted at www。throatpunchgames。com, a new idea every day! Product- Pathfinder Core RulebookSystem-PathfinderProducer-PaizoPrice- $60 here https://paizo。com/products/btq01y0k?Pathfinder-Core-Rulebook TL; DR-A solid mix of new good things, but some issues remain。 92%Basics-It’s here! Pathfinder 2nd ed is out in the wild! Let’s dig into this thing! The basics from my previous review here: Let’s look at the big changes。Base Mechanic-The d20 Ring Side Report-Pathfinder Rulebook, 2nd edOriginally posted at www。throatpunchgames。com, a new idea every day! Product- Pathfinder Core RulebookSystem-PathfinderProducer-PaizoPrice- $60 here https://paizo。com/products/btq01y0k?Pathfinder-Core-Rulebook TL; DR-A solid mix of new good things, but some issues remain。 92%Basics-It’s here! Pathfinder 2nd ed is out in the wild! Let’s dig into this thing! The basics from my previous review here: Let’s look at the big changes。Base Mechanic-The d20 system never really changes。 It’s still numbers + d20 vs other numbers。 Pathfinder 2nd Ed has the player add their ability modifier, their level, AND a modifier to the roll, depending on their level of proficiency。 The biggest change from the previous one is that the proficiency levels are now +2, +4, +6, or +8 instead of adding one to 4。 Honestly, this feels like a change coming from 4th Edition DnD。 I know the heresy of that statement, but I like that mechanic。Action Economy- Players still have the three actions per turn of the playtest with some spells or actions requiring additional actions to do。Skills- If you are not trained it's just a d20 + ability modifier。 If you are not trained, after about 4th level, it might not be useful to even roll。Options- This edition is labeled featfinder by its critics, but the designers use the word feat instead of options。 I’m ok with featfinder as I LOVE class options。ITEM LEVELS!!!-Items HAVE LEVELS! I love this as you know exactly what an item should cost, what kind of character should have this, and it means that some things such as alchemical items are going to be useful later as higher level options are available。Character Advancement- Characters now level at 1000 exp。 Monsters of your level give certain amounts of experience, and there are formulas for changing the experience points if you are fighting a creature of a higher or lower amount。Those are the basics。 Let’s look at my thoughts。Mechanics or Crunch-I really love this system。 Long ago, I toyed with the idea of making a 3。5/4e hybrid, and this is almost what I wanted。 I get the clean mechanics of the d20, but I add my level so leveling up made things matter。 I get the deep CRUNCH of 3。5/Pathfinder, but the ease of a 5e。 I get cantrips that I can use all the time and not have a wizard firing crappy crossbows while still feeling like a wizard。 But it’s not perfect。 Skills are kind of a big deal for me。 I think the system kind of forgets about skills if you are untrained。 I think a fighter could pick up some basics of magic from traveling with a wizard and I liked how previously untrained actions still added your level, just with a penalty。 Now you don’t add your level to untrained actions and that basically means you have silos where no untrained character can go。 It’s a design choice that isn’t bad, but not one I love。 Also, I really don’t like the new EXP system。 Just keep creatures with different exp instead of having some crazy formula to figure out the exp! It feels like a level of simplification that some players demanded but the rest of us hate。 But overall, I really do like the simplicity of the system and the variety of options in this book。 4。75/5Theme or Fluff-Everyone has their own idea of what “fantasy” should be。 Pathfinder has a niche of an almost industrial magic world where some elements of science are beginning to poke their timid heads out of the real magic with semi-magic, semi-chemistry potions and simple guns。 This new game nails that vibe。 Also, this edition fixes a major problem others had before: alchemy。 I love the idea of alchemy, but it's always hard to add to a system Lots of RPGs add this in later due to fan demands。 But that system feels bolted on and not a core of the world, with alchemy basically being a new magic caster class but with a reskin。 In Pathfinder 2e, with item levels, an alchemist makes alchemy items and the items are NOT spells。 They are their own special thing。 I LOVE THIS! Pathfinder 2nd ed nails the Pathfinder theme even better than the original! 5/5 Execution- PDF? Check! Hyperlinked? NOPE! Come on Paizo! This book is over 600 Pages! Even random websites trading illegal PDFs have their stuff hyperlinked and for this size of document, it’s a major problem。 Also, I think 3。5 has the best layout for d20 systems in regard to class advancement and feats。 However, in the new system the classes get a table of advancement for each level, but you have to read deep into each specific advancement to know what is really happening。 It's less at a glance and results in slower leveling and progression。 I LOVE table with the character level, short descriptions of mandatory class options, and saving throw bonuses, and even spells if needed。 Now we get too many words that are not helping, and two tables that are seperate for magic and character options。 That is two too many! Nice concise tables would help this feel less wordy and less tiring to read。 Next, feats for each class need a feat table with short, one sentence descriptions of each class option。 This is going to take up space, but the current layout of listing several options and just making players read the possible rule in its entirety is too long and wordy。 Even if you keep the full feat description, adding these tables would make skimming for your next class option a breeze, but instead you end up reading lots of class options you do not care about。 Reading about options you don’t care about is tiring! The rest of the book is fine, but those class sections could use some serious changes to make the material easier to read! Pathfinder 2nd ed charts its own territory, but it needs to learn from its roots for its readability。 4/5Summary-My review of this system is not glowing, but I do love it。 The mechanics of 2nd edition Pathfinder are a mix of 3。5, Pathfinder, and 4th edition and 5th edition DnD。 Since I love all those games, I had no issues with all the best being blended together to make the best of everything。 I didn’t get EVERYTHING I wanted, but I got enough。 I love the world, and the new mechanics of the new edition really emphasize the world。 The low point was the execution of the book。 It feels way too wordy and made reading all the different classes a slog。 The book isn’t bad by any stretch, but I feel that taking some clues on how other editions of RPGs work and displayed their information would really help here。 Now this might seem negative but overall I love this system。 It's easy to play, characters are made quickly, and I feel it's going to be a fun system for a long time。 Can’t wait to see what story I can tell with this system! 92% 。。。more

Dustin

Ehhhhhh。。。 I think I'll stick to [literally any other fantasy rpg] for now。 Ehhhhhh。。。 I think I'll stick to [literally any other fantasy rpg] for now。 。。。more

Cade

Most parts were incredibly well laid out and clear, but the "Skills" and "Playing the Game" chapters were a bit of an organizational mess。 I'm not 100% sure what I'd change to improve the organization, I'll be honest, so maybe this actually was the best solution that Paizo could determine。 Either way, looking forward to the edition! Most parts were incredibly well laid out and clear, but the "Skills" and "Playing the Game" chapters were a bit of an organizational mess。 I'm not 100% sure what I'd change to improve the organization, I'll be honest, so maybe this actually was the best solution that Paizo could determine。 Either way, looking forward to the edition! 。。。more

LH

I've GM'ed Pathfinder 1E for about 4 years and was really excited when 2E was announced。Pathfinder 2E is an interesting system that definitely draws inspiration from D&D (5E), but I don't really feel as though it does much to define itself as unique role-playing experience。 The action system used in encounters is probably Pathfinder 2E's largest departure from previous editions and other game systems, but it doesn't feel like a rewarding part of game design。I haven't GM'ed or played this edition I've GM'ed Pathfinder 1E for about 4 years and was really excited when 2E was announced。Pathfinder 2E is an interesting system that definitely draws inspiration from D&D (5E), but I don't really feel as though it does much to define itself as unique role-playing experience。 The action system used in encounters is probably Pathfinder 2E's largest departure from previous editions and other game systems, but it doesn't feel like a rewarding part of game design。I haven't GM'ed or played this edition yet, but frankly after spending several days looking through the book nothing here is leaping off the page and making me want to start a new campaign in this edition。 I probably will run a few one shots and see how it fairs on the table, and hopefully I'll find it's better than its first impression seems。 I'm not going to criticize the actual mechanics of the game until I've had time to play them。The game mechanics aside, the book itself is kind of disorganized or not managed well on the page。 The chapter bar on the right hand side is very useful, thankfully, but certain parts of the layout are just not done very well in my opinion。 In the Classes section, each and every class has a reminder for Ancestry Feats, General Skill Feats, Class Feats and so forth。 Really if you're a GM scrolling through these sections it begins to look like an extraordinary waste of space when the rules for these class and ancestry attributes are discussed in much greater detail in their own sections (Ancestry / Feats) and the class overview table already describes what level you would receive them。I'm also personally not a fan of how they decided to list the spells in the book (which is easily one of its largest sections)。 The overview page for the spells traditions and levels of spells is exhausting to the eye and doesn't provide a very important detail -- namely how many actions a spell takes to cast during encounters -- that would be useful to know at a glance as the GM。I'm personally not a fan of the chapter about the Pathfinder default setting, but I understand why it's included。The How to Play the Game section feels very scattered and disorganized。 I don't feel as though game concepts are ordered in the correct way such as the encounters section coming after the conditions, healing / dying information even though these are things that would most likely result from events in encounters。Overall, I'm not dissatisfied with this book, but I'm not blown away by it either。 。。。more