Press Reset: Ruin and Recovery in the Video Game Industry

Press Reset: Ruin and Recovery in the Video Game Industry

  • Downloads:6109
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-03-28 13:12:03
  • Update Date:2025-09-06
  • Status:finish
  • Author:Jason Schreier
  • ISBN:1538735490
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart -- and the stories, both triumphant and tragic, of what happened next。

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games。 In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it。

The business of videogames is both a prestige industry and an opaque one。 Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely。

Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft。 Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late。

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Reviews

Madison

This book follows essentially the same structure as Schreier's fascinating Blood, Sweat, and Pixels, in that every chapter follows different developers and ill-fated studios through their inception to their bitter end。 The themes of each story (and arguably most of Schreier's work in general) are the same: people who work in games are in a precarious and ever-shifting industry, and there are much-needed safeguards we should be pursuing as a society to prevent companies from treating their worker This book follows essentially the same structure as Schreier's fascinating Blood, Sweat, and Pixels, in that every chapter follows different developers and ill-fated studios through their inception to their bitter end。 The themes of each story (and arguably most of Schreier's work in general) are the same: people who work in games are in a precarious and ever-shifting industry, and there are much-needed safeguards we should be pursuing as a society to prevent companies from treating their workers like garbage。 I appreciated that the last chapter or so acted as a wrap-up, with speculation about what kinds of changes might actually create a meaningful impact for those who work in gaming。 。。。more

Christian Moore

Read a galley of this。A well-written shakedown of what’s wrong with the game development industry。 This dream that many have had of making video games for a living is more likely to lead to job hopping, being broke, depression, and instability than shipping a blockbuster game series。Schreier second book about game development is really great, but on the more upsetting side compared to his excellent Blood, Sweat and Pixels。

Romano

***Copy Provided by the Publisher The review will be at "Push The Button" outlet around may 2021。 ***Copy Provided by the Publisher The review will be at "Push The Button" outlet around may 2021。 。。。more

Michelle Curie

Yessssssss, I've been waiting for this! Can't wait to be reading about video games when I'm not playing video games。 Yessssssss, I've been waiting for this! Can't wait to be reading about video games when I'm not playing video games。 。。。more