Die, Vol. 4: Bleed

Die, Vol. 4: Bleed

  • Downloads:1847
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-11-10 06:51:09
  • Update Date:2025-09-06
  • Status:finish
  • Author:Kieron Gillen
  • ISBN:1534319263
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

We've had dragons。 The award-winning bleak deconstruction couldn't end without turning its unblinking eye upon a dungeon。 There's no escape。 There's only down。

Collects issues #16-20 of DIE。

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Reviews

P D

I dunno that I'm 100% sold on the ending exposition (and tbh I had the same problem with WicDiv, which has a similarly introspective framing), but I think it was the right ending for the story。 And Hans' art style has come a really long way from volume 1 o: I dunno that I'm 100% sold on the ending exposition (and tbh I had the same problem with WicDiv, which has a similarly introspective framing), but I think it was the right ending for the story。 And Hans' art style has come a really long way from volume 1 o: 。。。more

Robby

In this last arc, Gillen returns to some of the character essentials that made DIE interesting to begin with, all while bringing us one last bizarre author cameo。 Though the conclusion is a bit fluff, the penultimate issue is truly innovative in its use of fantasy tropes to explore themes of gender and identity。 As a whole, DIE is definitely a run where I would say individual issues and episodes were stronger than the sometimes-nebulous overall story (which seems to be an ongoing phenomenon in r In this last arc, Gillen returns to some of the character essentials that made DIE interesting to begin with, all while bringing us one last bizarre author cameo。 Though the conclusion is a bit fluff, the penultimate issue is truly innovative in its use of fantasy tropes to explore themes of gender and identity。 As a whole, DIE is definitely a run where I would say individual issues and episodes were stronger than the sometimes-nebulous overall story (which seems to be an ongoing phenomenon in recent writer-driven comics)。 However, I suspect this is partly do to DIE being a comic that needs to be re-read to be fully appreciated。 And, if you are a fan of Gillen's creator interviews in the back matter, then you get a special treat in a chat with D&D legend Matt Mercer! 。。。more

Molly Lazer

I was prepared to hate on this book based on my feelings about the first three volumes, but Gillen and Hans ABSOLUTELY stick the landing here。 This last volume made the first three worth it。 While there was still some of rapid-fire storytelling that populated the first three books, the last 4 issues of this one really focused in on one continuous story with only the main characters (save for H。P。 Lovecraft's appearance and subsequent offing) and was able to help the reader really understand who I was prepared to hate on this book based on my feelings about the first three volumes, but Gillen and Hans ABSOLUTELY stick the landing here。 This last volume made the first three worth it。 While there was still some of rapid-fire storytelling that populated the first three books, the last 4 issues of this one really focused in on one continuous story with only the main characters (save for H。P。 Lovecraft's appearance and subsequent offing) and was able to help the reader really understand who these characters is and what Die is for (the ultimate question here--what is the point of everything we have read?)。 I found the answers to be extremely satisfying。 And, of course, Hans's art is, as always, stunning。 。。。more

André Habet

Read this and appreciated Gillen and Hans's love for the games and genre that shaped them and the book, but this felt absent of the stakes and momentum of the two previous arcs。 There's no more wonder or remarkable acts of cleverness。 Part of that feels by design, but an arc-long anti-climax stops feeling formally inventive when it's evident how this will go。 Additionally, I admire how this book attempts to discuss identity, specifically queer identity, but the dialogue became much more stilted Read this and appreciated Gillen and Hans's love for the games and genre that shaped them and the book, but this felt absent of the stakes and momentum of the two previous arcs。 There's no more wonder or remarkable acts of cleverness。 Part of that feels by design, but an arc-long anti-climax stops feeling formally inventive when it's evident how this will go。 Additionally, I admire how this book attempts to discuss identity, specifically queer identity, but the dialogue became much more stilted during these sections。 'Die' was pitched as a 20 issue series so Gillen and Hans have completed the story they wanted to tell。 However, I wish that they had as much admiration for their own world as they do for their predecessors' because I would like to visit there again with a less Gen-X toxic group。 Maybe this whole comic then has been a long sales pitch for us to pick up the 'Die' RPG, and make our own stories in that world of worlds。 。。。more

Joshua Winters

This was a great story about identity and growing as a person。 Great art and a great story。

Andres Pasten

Emotiva para quienes alguna vez jugamos RPG。 El arte a ratos se me hizo confuso, y por eso no le doy 5 estrellas。 Recomendada, pero que requiere una doble lectura。

Mark

Always hard to stick the landing on these intriguing series that start with novel concepts。 This one wasn’t that satisfying but the journey was interesting and illuminating。 Liked learning about the history of gaming and hg wells and lovecraft。

Erica McGillivray

Solid ending。 Though issue #19 was my favorite and made me cry a lot。

Alex Sarll

"We are now in the area of a map marked with 'Here Be Dragons'。 In a land where there actually are dragons, that means 'Here be something significantly worse than dragons。'"In its final arc, the comic delving into the innards of roleplaying games at last gives us a dungeon crawl, and of course it's not the jolly 'bash orc, nick loot, repeat' sort, instead opening on an island that "protruded from the sea like a cancer sprouting through skin"。 But there's still room to check in with another of th "We are now in the area of a map marked with 'Here Be Dragons'。 In a land where there actually are dragons, that means 'Here be something significantly worse than dragons。'"In its final arc, the comic delving into the innards of roleplaying games at last gives us a dungeon crawl, and of course it's not the jolly 'bash orc, nick loot, repeat' sort, instead opening on an island that "protruded from the sea like a cancer sprouting through skin"。 But there's still room to check in with another of the medium's looming presences along the way too。 Meta takes on Lovecraft are painfully old hat, something Gillen's afterword to that issue made perfectly clear he knows too - and he still found a hell of a way to twist it such that it's not only not the same old same old, but horribly plausible into the bargain。"If this was a different kind of story, this is where we'd have the hugging emotional moment and I'd finally let it all out。I wish it was, but it isn't。It's a story where everyone's had enough of everyone's shit。"It still looks gorgeous, of course, Stephanie Hans able to keep what could easily have become murky as fabulously moody instead, even as things get progressively grimmer and then cast the characters out on the shore of an even more desperate land。 Not that I didn't love WicDiv, but fundamentally that was a series aimed at people who think Florence & the Machine matter。 This was a book about geeky kids from the Midlands dreaming of escape, because of course they are - have you seen the Midlands? And right to the end, it has continued to get me where I live。"I feel like I'm full of all the destructive potential of a thrown die。" 。。。more

Pádraic

For all this series' metaness, it was somehow not until literally issue 18 that I realised, oh, of course this is going to end at issue 20。 The last number of the die。 For me what's changed since I read volume 3 is very simple: I started playing D&D。 I'm sure when I go back for a reread the whole thing will work for me on levels it didn't before, but for now, I'll just say that although I wasn't as 100% sold on the ending as I was on all the steps to it, it's nevertheless overall very, very good For all this series' metaness, it was somehow not until literally issue 18 that I realised, oh, of course this is going to end at issue 20。 The last number of the die。 For me what's changed since I read volume 3 is very simple: I started playing D&D。 I'm sure when I go back for a reread the whole thing will work for me on levels it didn't before, but for now, I'll just say that although I wasn't as 100% sold on the ending as I was on all the steps to it, it's nevertheless overall very, very good。 Great writing and great art? Like a four-leafed clover in the comics world, truly。 。。。more

Macomfort

The 'story ending' was good, but it is the actual ending of the book and the return to the real。world that will inspire and haunt me to the end of my days。 The 'story ending' was good, but it is the actual ending of the book and the return to the real。world that will inspire and haunt me to the end of my days。 。。。more

Bernadette

3。75

Nicole

Issue #16: Read 05/16/21 4 starsIssue #17: Read 06/29/21 5 starsIssue #18: Read 08/29/21 5 starsIssue #19: Read 08/29/21 5 stars (I knew I was gonna break whenever Ash finally opened up about his gender feelings, but fuck this issue had me sobbing so hard, just the absolutely most relatable)Issue #20: Read 10/08/21 5 stars