A Billion Suns: Interstellar Fleet Battles

A Billion Suns: Interstellar Fleet Battles

  • Downloads:1308
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-09-11 06:55:18
  • Update Date:2025-09-06
  • Status:finish
  • Author:Mike Hutchinson
  • ISBN:1472835654
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters。

A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships。 Choose your vessels from pre-existing classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon。 Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars。

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Reviews

Andy Horton

Really interesting take on SF wargaming from the designer of Gaslands。 For the price (less than £10), this packs a lot into its 64 pages。 Shows signs of having had more time to develop than Gaslands 1e (I remember Mike at a convention telling me he'd had to rush that out while busy with family commitments)。 Also had the benefit of members of the Gaslands community playtesting and helping development。The game has three key USPs:1。 Component agnostic。 You are encouraged to play using whatever mini Really interesting take on SF wargaming from the designer of Gaslands。 For the price (less than £10), this packs a lot into its 64 pages。 Shows signs of having had more time to develop than Gaslands 1e (I remember Mike at a convention telling me he'd had to rush that out while busy with family commitments)。 Also had the benefit of members of the Gaslands community playtesting and helping development。The game has three key USPs:1。 Component agnostic。 You are encouraged to play using whatever minis you have from other games, any cheap spaceships you can find or scratch-build, or even simple markers and counters if you want。2。 Multiple playing boards。 Using "jump points", you can hop your battlegroups between tables to complete different objectives or reinforce where needed。 e。g。 In the room I'm in now, table 1 might be the dining table I'm sitting at, tables 2 and 3 the folding occasional table, four the seating area of the sofa。 More prosaically, you can mark a large table into separate zones。3。 There are no "army lists" or points totals for scenarios, and you can deploy any ships you want, but the ships you "recquisition" come out of your victory points so efficient and effective deployment is rewarded。This last point ties in with what at first appears to be flavour text but in the later section on "contracts" (or scenarios) becomes clearer - you play as the CEO of a future corporation, not as the leader of a military or nationstate etc - the flavour text for each contract (each game has three, generated by drawing playing cards) is delightfully cynical。 You play for (and spend) Credits。 It's all about the bottom line。You probably coul dreskin some of that lore to run more conventional SF, but there are other games out there if you want to play the Battle of the Line or Wolf 357 style epic space fleets。 This is a fun, clever little set of rules I look forward to trying out。 。。。more