Agile Game Development: Build, Play, Repeat

Agile Game Development: Build, Play, Repeat

  • Downloads:4197
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-08-11 09:55:25
  • Update Date:2025-09-06
  • Status:finish
  • Author:Clinton Keith
  • ISBN:0136527817
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member。 Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today's radically transformed industry。 The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face。 In this edition, he: Addresses the modern challenges of mobile, free-to-play, and Massively Agile games Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more Presents many new date stories about the experiences of actual game development teams, with actionable takeaways Illuminates advanced Agile projects through new "Things to Try" sidebars Covers Kanban and other Agile methodologies as well as Scrum Around the world, thousands of professional game developers have already used Agile Game Development to dramatically improve their effectiveness -- and enjoy their work more。 This 2nd Edition offers today's professionals even more value -- no matter what types of games they're developing, what development roles they play, or what environments they're working in。

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Reviews

MorganZRT

That's a great book for sure, can highly recommend! If you're looking not just great practices, which can help you with game development, but also great companies, that can implement your game ideas or already made game solutions, I can also recommend you this ilogos game development agency and their website with a portfolio。 They have plenty of reliable and great examples to show, what exact games they have developed, and what you should pay attention during a process of development。 That's a great book for sure, can highly recommend! If you're looking not just great practices, which can help you with game development, but also great companies, that can implement your game ideas or already made game solutions, I can also recommend you this ilogos game development agency and their website with a portfolio。 They have plenty of reliable and great examples to show, what exact games they have developed, and what you should pay attention during a process of development。 。。。more

Tiago

This is an amazing and comprehensive reference for game development with agile, useful for both people just starting at it and people who have been at it for many years。Game development has some peculiarities compared to regular IT development。 This book does a great job of bridging that。 And it will teach you basic and advanced agile techniques on the way。Recommended for all game developers who want to continuously improve their way of work。

David Robillard

This is a must read for anyone in the games industry。 Even if it's now a bit old as it came out in 2010。 I'm looking forward to the new new version "Agile Game Development: Build, Play, Repeat" which came out in 2020。 This is a must read for anyone in the games industry。 Even if it's now a bit old as it came out in 2010。 I'm looking forward to the new new version "Agile Game Development: Build, Play, Repeat" which came out in 2020。 。。。more

Filip

Fantastic book that helps understanding the usage of Scrum in game development as well as answers many questions for those who think it's not useful in the gaming industry。 I highly recommend it not only to producers and project managers but also for other people in your teams who might feel it's "not for them or their studios"。 As one of those who use Scrum on a daily basis and working in a team mastering the agile practices, let me just say: read the book and try it out step by step。 You'll be Fantastic book that helps understanding the usage of Scrum in game development as well as answers many questions for those who think it's not useful in the gaming industry。 I highly recommend it not only to producers and project managers but also for other people in your teams who might feel it's "not for them or their studios"。 As one of those who use Scrum on a daily basis and working in a team mastering the agile practices, let me just say: read the book and try it out step by step。 You'll be positively surprised how great it is! :) 。。。more

Luis Guimaraes

This is a good book, well written。 Maybe it could be updated for the real situation, since we are improving a lot practices。

Duong Tan

Very strait-forward and useful books。

Kars

I am an experienced designer and producer of serious games who has always preferred an agile approach to projects but I've so far always "rolled my won" process。 I decided it was time to put some effort into properly understanding the formal agile frameworks out there, starting with scrum。This book delivers on the promise of its title in spades。 A solid introduction to scrum in general, and its application to game development specifically。 The style is casual but serious, there are a ton of refe I am an experienced designer and producer of serious games who has always preferred an agile approach to projects but I've so far always "rolled my won" process。 I decided it was time to put some effort into properly understanding the formal agile frameworks out there, starting with scrum。This book delivers on the promise of its title in spades。 A solid introduction to scrum in general, and its application to game development specifically。 The style is casual but serious, there are a ton of references for the reader wanting to delve deeper, and the author also discusses other agile process tools in addition to scrum that may be of use in particular circumstances。 Highly recommended。 。。。more

Tanya Emmert

This book is pretty much THE book for game development teams that are adopting agile methodology。 The author is one of the few out there that really has lived the experience of integration and managing teams。 There's a lot of people who can talk about the principles and the methodology - but agile in game developement is a different beast。 This book is pretty much THE book for game development teams that are adopting agile methodology。 The author is one of the few out there that really has lived the experience of integration and managing teams。 There's a lot of people who can talk about the principles and the methodology - but agile in game developement is a different beast。 。。。more

Tami

A good book for those wanting an intro to Scrum in a game studio, but I found it less relevant to mobile game dev because of small team sizes and shorter development roadmaps。

Carlos Garcia

Cuando empecé a aprender este libro para aprender sobre Scrum, nunca creí que tales filosofías de desarrollo ágil estuvieran tan bien explicadas y aplicadas para el desarrollo de videojuegos。El autor tiene una vasta experiencia como desarrollador de juegos AAA para varias consolas (incluso el reciente Playstation 3), así como en la implementación de metodologías ágiles en varios estudios y equipos de trabajo。 Toda esa experiencia la ha sabido llevar al papel a modo de ilustrativos ejemplos y cas Cuando empecé a aprender este libro para aprender sobre Scrum, nunca creí que tales filosofías de desarrollo ágil estuvieran tan bien explicadas y aplicadas para el desarrollo de videojuegos。El autor tiene una vasta experiencia como desarrollador de juegos AAA para varias consolas (incluso el reciente Playstation 3), así como en la implementación de metodologías ágiles en varios estudios y equipos de trabajo。 Toda esa experiencia la ha sabido llevar al papel a modo de ilustrativos ejemplos y casos de éxito。Si se dedican al desarrollo de juegos, necesitan leer este libro ya。 。。。more