Pathfinder Roleplaying Game: Core Rulebook

Pathfinder Roleplaying Game: Core Rulebook

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  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-05-31 10:54:45
  • Update Date:2025-09-06
  • Status:finish
  • Author:Jason Bulmahn
  • ISBN:1601258879
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil。 Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium。

The Pathfinder Roleplaying Game Core Rulebook includes:

- All player and Game Master rules in a single volume。
- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs。
- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more。
- Streamlined and updated rules for feats and skills that increase options for your hero。
- A simple combat system with easy rules for grapples, bull rushes, and other special attacks。
- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more。
- Hundreds of revised, new, and updated spells and magical treasures。
- Quick-generation guidelines for nonplayer characters。
- Expanded rules for curses, diseases, and poisons。
- A completely overhauled experience system with options for slow, medium, and fast advancement。

。。。 and much, much more!

Cover art by Wayne Reynolds

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Reviews

Richard Burley

Picked up this hefty tone for a mere $8 at my local crick and mortar game store。 Well written and excellent art。 I’ll probably not ever play it as Pathfinder is a little too crunchy for my tastes。 But it’s great having it as a source of inspiration。

D。 van de Rijt

On my TO READ list because。。。 yknow it's kinda funny that tabletop RPG books are on here, which like don't get me wrong is very cool and appropriate since they are still BOOKS, but I read them for a very different purpose than other books? Still, I would love to have some Pathfinder books。 Not so much the game itself, honestly I really REALLY want to have the Bestiaries and worldbuilding stuff。 Love that。 The game? Eh。 On my TO READ list because。。。 yknow it's kinda funny that tabletop RPG books are on here, which like don't get me wrong is very cool and appropriate since they are still BOOKS, but I read them for a very different purpose than other books? Still, I would love to have some Pathfinder books。 Not so much the game itself, honestly I really REALLY want to have the Bestiaries and worldbuilding stuff。 Love that。 The game? Eh。 。。。more

David

Paizo did a better job reinterpreting the 3rd edition rules of D&D than WotC has in any iteration since。

John Byrnes

I love this system, it's satisfying to play longer games or one offs。 Initial low levels of play can be punishing for new to table top rpg games as leveling mechanics require knowledge of how specializations and choices will impact actual play - but this is a great testing ground for rpg ideas that are combat heavy。 I love this system, it's satisfying to play longer games or one offs。 Initial low levels of play can be punishing for new to table top rpg games as leveling mechanics require knowledge of how specializations and choices will impact actual play - but this is a great testing ground for rpg ideas that are combat heavy。 。。。more

Horrorsage

I like the system a lot。 It's a fun and welcome update to 3。5 without the bloat (yet) and has a lot of fun options for characters。 Perfect? No, Enjoyable? Yes。Still the artwork in this book is some of the most overdesigned I've ever seen。 Every image looks like some art director saying "needs more stuff。 Give him more stuff。" The art is pretty awful I like the system a lot。 It's a fun and welcome update to 3。5 without the bloat (yet) and has a lot of fun options for characters。 Perfect? No, Enjoyable? Yes。Still the artwork in this book is some of the most overdesigned I've ever seen。 Every image looks like some art director saying "needs more stuff。 Give him more stuff。" The art is pretty awful 。。。more

Joe

Enough content for a creative group to never need another book (the professionally written adventure paths are great, however), but the layout is geared more towards being a reference tool than a step-by-step process needed for creating characters。 Be prepared to flip back & forth a -lot- during character creation and hunting down inconspicuous tables that are vital to the task。

Harold Smithson

There's an undeniable depth to the Pathfinder system and the massive amount of supplementary material released for it gives players and DMs alike many toys to play with (who among us would not like to fight a Jabberwock), but while I can respect this approach to game design, actually running it can be a problem。 The depth is almost counterproductive, since the difference between a player who knows what they're doing and a player just starting out is astronomical leading to parties carried by one There's an undeniable depth to the Pathfinder system and the massive amount of supplementary material released for it gives players and DMs alike many toys to play with (who among us would not like to fight a Jabberwock), but while I can respect this approach to game design, actually running it can be a problem。 The depth is almost counterproductive, since the difference between a player who knows what they're doing and a player just starting out is astronomical leading to parties carried by one or two dedicated powergamers。I actually prefer DnD 5e, despite its shallower systems。 It's more flexible and, as a DM, easier to work with。 You can quickly homebrew anything you want and experienced players can peacefully coexist with new ones。Far be it from me to condemn a work for catering to a relatively niche audience, but I don't get the appeal of pure system mastery in a game where the only reward is that the DM accidentally wipes the party when the one powergamer has to call in sick, or where your friends are useless for large sections of the game because you end encounters too quickly。There's an old Magic: The Gathering joke where a player organizes their deck beforehand in order to make sure they draw specific cards, only to randomly shuffle it a few minutes later。DM: Did you powergame?Player: Yes, but don't worry! You can just DM a campaign that's mostly social situations so the other players have fun。DM: So why did you powergame? 。。。more

Lhazar

This book will be referenced in ages to come。 Even now, 10 years after its publication, it still inspires people around the world to start playing rpgs! I know, I just started this year。 Pathfinder is a roleplaying system that was born out of Dungeons and Dragons 3。5, once the latter moved on to simplified pastures。 Pathfinder refined and kept that old ruleset and then decided to keep improving it。 It's the most modular game I've ever tried, and it's got just so much personalisation that I can i This book will be referenced in ages to come。 Even now, 10 years after its publication, it still inspires people around the world to start playing rpgs! I know, I just started this year。 Pathfinder is a roleplaying system that was born out of Dungeons and Dragons 3。5, once the latter moved on to simplified pastures。 Pathfinder refined and kept that old ruleset and then decided to keep improving it。 It's the most modular game I've ever tried, and it's got just so much personalisation that I can imagine it could be adapted to host almost any story or world。 。。。more

Liz

I don't love Pathfinder because I'm hard into 3。5, but their book setup and open resources are really useful。 I don't love Pathfinder because I'm hard into 3。5, but their book setup and open resources are really useful。 。。。more

亮君

DND的3。75版规则,这个评价应该是最合理的。今年有幸借着PF开了一次团,感受很好。

Ryqer Scheuerman

Not a good book to read for fun but very useful for its main goal

Ben

Absolutely fantastic game when you get going。。。 although I have to say the rules are written awfully。 You basically have to know someone to teach you the game in person aided with rule-lookup via this book。 I've been told that D&D 5E is more clearly laid out for the newcomer and we may give it a go instead。 Pathfinder as far as I understand is more closely based on the 70s version of the game (3。5) where as dungeons the dragons has been modified and updated quietly heavily since - D&D 4 was, gen Absolutely fantastic game when you get going。。。 although I have to say the rules are written awfully。 You basically have to know someone to teach you the game in person aided with rule-lookup via this book。 I've been told that D&D 5E is more clearly laid out for the newcomer and we may give it a go instead。 Pathfinder as far as I understand is more closely based on the 70s version of the game (3。5) where as dungeons the dragons has been modified and updated quietly heavily since - D&D 4 was, generally speaking disliked while Pathfinder proved more popular although the latest D&D 5 may be changing this! 。。。more

Sarah Kelly

Pathfinder (1st Edition) is really just the continuation of Dungeons and Dragons 3rd Edition under a new name。 If you're familiar with that version of Dungeons and Dragons, you'll feel right at home。 Its commonly referred to as 3。75。What Pathfinder Is:Like Dungeons and Dragons, you play as a character in a fantasy world with a group of other players, with one person hosting the game as Game Master(GM)。 You decide what your character does and says, while the outcome of events is decided by a dice Pathfinder (1st Edition) is really just the continuation of Dungeons and Dragons 3rd Edition under a new name。 If you're familiar with that version of Dungeons and Dragons, you'll feel right at home。 Its commonly referred to as 3。75。What Pathfinder Is:Like Dungeons and Dragons, you play as a character in a fantasy world with a group of other players, with one person hosting the game as Game Master(GM)。 You decide what your character does and says, while the outcome of events is decided by a dice roll。 It is a combination of collaborative storytelling and a combat strategy game, and each game is unique , because the rules are versatile and the game is tailored to the players。 Setting: Pathfinder is set in a fictional world of Golarion, filled with different countries, factions, races and cultures。 While there is a wealth of material describing this world, you won't find much in this book。Content: This book combines the bulk of the material from Dungeons and Dragons 3rd Edition's Player's Handbook and Dungeon Master's Guide, with heavy revisions and changes, and all Dungeons and Dragons lore removed and replaced with references to Golarion。 This makes it mostly compatible with 3rd Edition sources, with a little tweaking here and there。 This makes use of the D20 System core mechanic, which is where most actions are based on rolling a 20-sided die and adding or subtracting a bonus to beat a specific target number。 This streamlines most actions when compared to older systems, because almost everything is done the same way。 Most rolled actions fall under checks, saves, and attacks。 While the CRB contains all of the rules carried over from Dungeons and Dragons, and has enough to run the game, it only contains the core rules。 There are no monsters, no advanced rules, limited character options。 To really get the most out of Pathfinder, you also should get the Bestiary and Advanced Player's Guide。 Pathfinder 1e vs Dungeons and Dragons and Pathfinder 2e:This review is for the 1st Edition of Pathfinder, and recently a new version has been released, while this game's primary competition had been the current version of Dungeons and Dragons, 5th Edition。I generally tell players that the biggest difference between 5e and Pathfinder is that 5e went for simplicity, while Pathfinder went the opposite direction。 Both are excellent systems, but while 5e is easier to learn, Pathfinder has more choices and more freedom。 It's still easy to get into, but gives you the option for more complexity if you want it。 Pathfinder 2e is still very new, and is a complete rewrite of the game。 It is not compatible with original Pathfinder material nor 3e。 I haven't been able to try it out enough, but it's a very different system that's had mixed reactions。 My group generally dislikes it。Overall: As a 3e player, having an updated and familiar ruleset is wonderful。 There's a good reasons why 3e was so loved, because while it's not perfect,it's a solid game。 Pathfinder is just the most current version, and feels properly like old Dungeons and Dragons。 。。。more

Antonio Repiso Moreno

Para mí gustó lo mejor de Rol。clasico que hay

Zev Walker

Idk could use more feats。

Ben Biddle

For anyone who has never run an RPG, core rule books can be overwhelming。 The Pathfinder RPG is pretty standard for the genre but not the easiest for an entry level game master。

Miranda

What I really like about the Pathfinder CRB is that almost everything you need to run your campaign can be found inside this book。 Unlike the DnD-verse, in which you really need the PHB, DM Guide, and the Monster Manual in order to truly run a campaign, with Pathfinder you only need the CRB, mostly if you're just starting out as a GM。 Lots of good materials inside。 What I really like about the Pathfinder CRB is that almost everything you need to run your campaign can be found inside this book。 Unlike the DnD-verse, in which you really need the PHB, DM Guide, and the Monster Manual in order to truly run a campaign, with Pathfinder you only need the CRB, mostly if you're just starting out as a GM。 Lots of good materials inside。 。。。more

Vedran Karlić

It's upgrade to familiar set of rules。 Many classes are upgraded, and much more flavor was added。 I've been playing this on and off from the day it launched。It's well written and it has some nice illustrations。 It's upgrade to familiar set of rules。 Many classes are upgraded, and much more flavor was added。 I've been playing this on and off from the day it launched。It's well written and it has some nice illustrations。 。。。more

Mark Taylor

Amazing follow up to D&D 3。5 and an awesome system stand alone。 Definitively better that D&D 4。0

Riaz Rizvi

Nice game system, richer, more technical than the latest D&D game。 Gives players a more substantial framework to play in, though of course requires a lot of commitment on the part of player and DM。 I've been playing this with my 13 year old and his friends, for about 5 weeks。 I've written up as many cheat sheets to help them grasp the key rules, each week we get down to another level of detail, which makes the fights more interesting to play, and more satisfying to run。 Nice game system, richer, more technical than the latest D&D game。 Gives players a more substantial framework to play in, though of course requires a lot of commitment on the part of player and DM。 I've been playing this with my 13 year old and his friends, for about 5 weeks。 I've written up as many cheat sheets to help them grasp the key rules, each week we get down to another level of detail, which makes the fights more interesting to play, and more satisfying to run。 。。。more

Page 815

I use Pathfinder for all my RPG sessions with friends and has been gamemastering in it for 1-2 years now。 The system is really good, simple but poweful。 This book lies the bare basics in understandable way。

Alex

Four stars because there is actually such a thing as too many rules。 But still。 If you've been playing 5e for a while and are bored with the lack of options and/or prefer a little more crunch to your games, PF is where most people will point you, and they're right to。 I love you, silly little game, even if you visibly strain under the weight of your own rules sometimes。 Four stars because there is actually such a thing as too many rules。 But still。 If you've been playing 5e for a while and are bored with the lack of options and/or prefer a little more crunch to your games, PF is where most people will point you, and they're right to。 I love you, silly little game, even if you visibly strain under the weight of your own rules sometimes。 。。。more

Seth Kenlon

Pathfinder is essentially a fork of Dungeons & Dragons (at version 3。5), and as forks go, it doesn't diverge all that much。 In fact, you might consider it a parallel universe。Pathfinder retains the epic scope of D&D, it keeps the same tone, and the same general feel。 It's a classic RPG system, with all the basic rules and intricate subtleties of a fully-developed system。 Pathfinder has, impressively, managed to build up a rich and diverse lore for its world。 You have to look for it a little hard Pathfinder is essentially a fork of Dungeons & Dragons (at version 3。5), and as forks go, it doesn't diverge all that much。 In fact, you might consider it a parallel universe。Pathfinder retains the epic scope of D&D, it keeps the same tone, and the same general feel。 It's a classic RPG system, with all the basic rules and intricate subtleties of a fully-developed system。 Pathfinder has, impressively, managed to build up a rich and diverse lore for its world。 You have to look for it a little harder than you do for D&D lore, but as long as you seek it out, you'll find plenty to work with。 Some of it comes through in the rulebooks, but there's more in a few novels and comic series, too。The nice thing about Pathfinder is that it has a lot of game history; it's been around for years, with lots of add-on material from both its creators at Paizo and from third-party contributions。 What that means to you as a player is that if you can imagine it, someone's probably already made it a compatible option in the game。On the whole, I don't see any reason to prefer either D&D or Pathfinder over the other。 Buth are well-designed RPG systems with plenty of backstory, inspiration, and intrigue。 Both are fun to play, and both have active communities and publishers。The core rulebook is over 500 pages, but it's really three books in one:1。 There's the player's guide, with rules for building a character, including descriptions of the core classes and races, plus a list of feats, spells, and equipment to choose from。 2。 Then there's a basic dungeon master's guide, which I think is the weakest part of the volume; it doesn't really give a big-picture view of what the dungeon master has to do during the game, or how to start a game, but provides insight into minor rules that haven't necessarily been explained elsewhere yet。 If you had never played an RPG and were looking to this book for an examination of how it's done, I'm not sure you'd be satisfied。 for that, check out the Pathfinder Beginner Box or even the misnamed Pathfinder Strategy Guide。3。 Everything else; there are advanced character options, discussions about environments and what you might find in each, an extensive list of magic items, and more。 In other words, you get a heck of a lot for your money, and if you read this book from cover to cover, you'll emerge knowing all the D&D and Pathfinder tropes and traditions you need。This is highly recommended。 If you're just getting into tabletop RPG, try the Pathfinder Beginner's Box, which is uh-maze-ing。 。。。more

Marc-André

The inheritor of the D&D mantle after the plunder that was D&D 4e。 Pathfinder takes D&D where 3。5 at left it。 Great quality work。

Chris Jackson

This took me a long time to get through, longer than I thought it would, but I enjoyed reading through it and learning more about how another aspect of the RPG community works and fits in with others。

Keelan

Well, I had absolutely no idea this kind of book was on Goodreads, but seeing as it's been my role-playing bible for the last 2 years, I might as well review it!Pathfinder is undoubtedly one of the most intricate RPGs, especially where character creation is concerned。 Even with the Core Rulebook, the amount of variety that can be accomplished using only the core classes/races is astonishing。 There are rules that cover every kind of situation, but with enough flexibility to allow you to improvise Well, I had absolutely no idea this kind of book was on Goodreads, but seeing as it's been my role-playing bible for the last 2 years, I might as well review it!Pathfinder is undoubtedly one of the most intricate RPGs, especially where character creation is concerned。 Even with the Core Rulebook, the amount of variety that can be accomplished using only the core classes/races is astonishing。 There are rules that cover every kind of situation, but with enough flexibility to allow you to improvise where you have to。 As a GM, you can theoretically throw whole subsystems out and just wing it with the basic mechanic if you want an easier game (something I've done a few times), but the basics are easy enough to memorize if you put some effort in, leaving just special situations to read up on before the session, if deserts or avalanches are likely to come up。 The thing with Pathfinder is, there are a *lot* of special situations if you feel inclined to use them。 It's a very mathematical, crunch-y system, so if you prefer a more narrative approach, I'd recommend a somewhat lighter RPG, such as 2E, 5E, or the free Basic Fantasy RPG rules。 Now I'm going to contradict myself, because I actually do have a very narrative style of play, and I use Pathfinder。 This is because 1。 I love the amount of options you get with Pathfinder, 2。 I love how modular and how easy the system is to customize , and 3。 I never let the system get in the way of a good story。 The whole book is written in a very neutral tone that makes it a joy to read for me, although some might find the raw statistics and tables pretty dry-- there're no anecdotes or snippets of wisdom from the authors to break up the constant stream of mechanics。 This works for me: what I expect from a core rulebook is just the rules, without any asides to past gaming experience or hints on play。This also means I don't recommend the book for people who are new to roleplaying。 There's a beginner's box for that, so I assume that contains the necessary introductions to the hobby, but as far as the Rulebook is concerned, it's assumed you already know what you're doing。The book itself is clearly laid out, and has fantastic artwork and production, of course。 。。。more

Mathieu

I really enjoyed this book。 I particularly like the combat dynamics。

Ron

The book that got me interested in gaming again。 I gave up after D&D 3。5 became an unmanageable mess of splatbooks and my interest in the industry faltered for a few years until I happened upon a review of this here mighty tome。 After checking out the free pdf version online I ordered a hardcopy and instantly fell in love。 It reminds me of the 90s, when game designers churned out books because they loved gaming, not because it was making them a ton of money (I'm looking at you WOTC!)。You can tel The book that got me interested in gaming again。 I gave up after D&D 3。5 became an unmanageable mess of splatbooks and my interest in the industry faltered for a few years until I happened upon a review of this here mighty tome。 After checking out the free pdf version online I ordered a hardcopy and instantly fell in love。 It reminds me of the 90s, when game designers churned out books because they loved gaming, not because it was making them a ton of money (I'm looking at you WOTC!)。You can tell the Paizo crew seriously loves gaming in the d20 rules。 The attention to detail and amount of play-testing they put into changing what didn't work so well in 3。5 really shows。 Even if you don't read it cover to cover, it's enough material to keep you going back to its pages; a pleasure since they are designed and laid out so thoughtfully。 。。。more

Eric

Very similar to the DD sessions I remember playing years ago。 Now to recruit some players。

Kate

So many rules, so much fun。