Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix

  • Downloads:1857
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-07-20 09:19:15
  • Update Date:2025-09-06
  • Status:finish
  • Author:Adam Marrs
  • ISBN:148427184X
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

This Open Access book is a must-have for anyone interested in real-time rendering。 Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games。 Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more。
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs。
What You'll Learn:
The latest ray tracing techniques for developing real-time applications in multiple domains
Case studies from developers and studios who have shipped products that use real-time ray tracing。
Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines。

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