You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

  • Downloads:8276
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2022-09-23 09:21:37
  • Update Date:2025-09-06
  • Status:finish
  • Author:Adrian Hon
  • ISBN:1541600177
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

How games are being harnessed as instruments of exploitation—and what we can do about it 

Warehouse workers pack boxes while a virtual dragon races across their screen。 If they beat their colleagues, they get an award。 If not, they can be fired。 Uber presents exhausted drivers with challenges to keep them driving。 China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet。

Points, badges, and leaderboards are creeping into every aspect of modern life。 In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion。 These are games that we often have no choice but to play, where losing has heavy penalties。 You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy。

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Reviews

Ell

“With today’s gamification, you’re no longer the player—you’re being played。” This is the central premise of this book and what an interesting book it is! No, there are no scare tactics or conspiracies here。 The author simply and adeptly explores the reasons behind the gamification of so many things around us along with the intended and sometimes unintended consequences。 And the author should know because he has been in the gamification game, so to speak, for over a decade。 But that’s not all。 H “With today’s gamification, you’re no longer the player—you’re being played。” This is the central premise of this book and what an interesting book it is! No, there are no scare tactics or conspiracies here。 The author simply and adeptly explores the reasons behind the gamification of so many things around us along with the intended and sometimes unintended consequences。 And the author should know because he has been in the gamification game, so to speak, for over a decade。 But that’s not all。 Hon studied neuroscience at Oxford University at the doctoral level。 He’s knowledgeable, well-informed, and an artful writer。 If you are interested in the gamification of our lives, get a copy of this book。 。。。more

Tina Panik

Thorough examination, weak conclusion。 This was an ARC。