Story Mode: Video Games and the Interplay Between Consoles and Culture

Story Mode: Video Games and the Interplay Between Consoles and Culture

  • Downloads:4809
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-10-23 09:21:00
  • Update Date:2025-09-06
  • Status:finish
  • Author:Trevor Strunk
  • ISBN:1633886808
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century。 Their imagery is near ubiquitous--children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto。 We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play。 Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture。 In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth。 We see how the Call of Duty games--once historical simulators that valorized conflicts like World War II--went "modern," complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology。 It can be said that Fortnite's runaway popularity hinges on a competition for finite resources in an era of horrific inequality。 Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society's evolving morals on a mass scale。 Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played。 Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today。

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Reviews

Lydia Pazienza

As a lover of both video games and academic-style critiques, I found this book very enjoyable。 I don't know if I felt like all of the goals for each chapter were met (such as exploring the end of capitalism through the way we imagine apocalypses in post apocalyptic games)。 Regardless, I would recommend this book to many of my friends who are interested in the role seminal games had in developing future games, as well as how games intersect with society and culture, particularly capitalism。 As a lover of both video games and academic-style critiques, I found this book very enjoyable。 I don't know if I felt like all of the goals for each chapter were met (such as exploring the end of capitalism through the way we imagine apocalypses in post apocalyptic games)。 Regardless, I would recommend this book to many of my friends who are interested in the role seminal games had in developing future games, as well as how games intersect with society and culture, particularly capitalism。 。。。more

Nicole Nieto

(I received an ARC of this book, courtesy of Netgalley)This book was a very interesting read for me。 I definitely enjoyed reading this, because of my own experiences growing up as a gamer and my fascination with the evolution of video games。 However, I do think the author could’ve expanded on some of his theories。 Also, I didn’t always agree with his opinions on various genres。 But honestly, a lot of my enjoyment and fun came from that disagreement and the very passionate arguments I made in the (I received an ARC of this book, courtesy of Netgalley)This book was a very interesting read for me。 I definitely enjoyed reading this, because of my own experiences growing up as a gamer and my fascination with the evolution of video games。 However, I do think the author could’ve expanded on some of his theories。 Also, I didn’t always agree with his opinions on various genres。 But honestly, a lot of my enjoyment and fun came from that disagreement and the very passionate arguments I made in the general direction of my very understanding and loving family。I think this book can be a good introduction into discussing video game history and their impact on culture。 I also hope to see more books like this in the future。 。。。more

Alex Nagler

An academic evaluation of several genres of video games, their history, and their touchpoints in the cultural and psychological landcasape of today。 Not a text for casual gamers, but a good entry in the "video games as art" debate for those who insist that art must have higher forms of criticism。 An academic evaluation of several genres of video games, their history, and their touchpoints in the cultural and psychological landcasape of today。 Not a text for casual gamers, but a good entry in the "video games as art" debate for those who insist that art must have higher forms of criticism。 。。。more